2013年7月22日星期一

Guild Wars 2 action designers talk about the SPVP styles in the future

As I said on GURU, in Jan, there will not be any big up-dates. Everyone to recover from the holiday situation, so there will only be a little identify. Update after the identify will be relatively large. These up-dates are almost ready, I will write a complete blog to post. But now I still want a glance.

Custom Area. Or our recent top priority, because this allows the player to do a lot of aspects. You guys can create a map according to your wishes, but also allows you to create your own server, which allows you to work out with your friends. Of course, it also allows you to change the Tournament. This provides you with more excellent control of the encounter, we are improving at complete quantity. New gamers recommendations. We wish that all levels of gamers have fun with the encounter, not just those pvp dedicated. We will talk about this topic more after, but we want to create sure that all gamers appreciate the encounter.

Rating / organize / actions. These are under construction, and I will be later on a more detailed information is given, but soon: We will use our MM team combining. Each player has its own ranking, these scores when the two categories against will be taken into account. MM obviously can not be applied to the begin competitors, because the gamers have been jump in and out, but can be used in the competitors. Your action the MM program working in the credentials, and then we will post the position of the gamers on our formal actions. The these Shangtianti will show the position of the gamers, the wins, the negative position, QP and so on.

1 team vs1 team (team athletic) developing indicates that only two-team competitors, one team wins and one team negative. Add this 1v1 action cheaper than the competitors, the corresponding create up will decrease. You do not need a lot of units, and the end of the encounter, both categories coming back to the mists of the middle. So, in general, contrary to the competitors, the encounter create up less, but faster, and more easy. We will evaluate the program in the lengthy run, if the response is excellent, we will try this 1v1 technique presented to in http://www.sellgw2.com/news/

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